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 S.P.E.C.I.A.L, for your special needs

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Posts : 13
Join date : 2011-08-07

PostSubject: S.P.E.C.I.A.L, for your special needs   Tue Aug 09, 2011 9:12 am

Strength: Melee Weapons - (Also determines weapon efficiency, inventory carry weight, and melee combat damage).

Perception: Energy Weapons, Lockpick, Explosives - (Also determines compass range).

Endurance: Unarmed, Survival - (Also determines hit points, radiation/poison resistances, and number of implants obtainable).

Charisma: Speech, Barter - (Also determines Companion nerve).

Intelligence: Medicine, Science, Repair - (Also determines Skill points per level).

Agility: Guns, Sneak - (Also determines number of action points and action point regeneration and holstering and drawing speed).

Luck: Luck does not determine any particular skill, but it governs all skills slightly. Luck also affects critical hit chances, enemy mishaps, and gambling luck.
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